Last week Diablo III was released by Blizzard and it met with a huge success. The game features a complete story line with CGI animations. But after its release, reports suggest that most of the players are skipping ahead the lore and mostly are trying to complete the game so they can play the endgame content. This leaves us with an important question; do games really need a story line to go with?
Diablo III tells a tale of heaven and hell, where both the forces fight each other and the humans are caught between the wars. The story is quite simple and has featured in numerous games. Regarding the king of gameplay Diablo III offers, storyline is not important for it. Most players enjoy the fast paced action and want to get stronger as fast as possible. The game makes you play the same campaign over and over again in different circumstances but awards you with better gear whenever you start a new difficulty. The actual campaign story lasts barely 15 hours play through time.
When the game lead designer was asked about the tale behind the game, he said that Diablo III will focus a lot on lore. The developers are bringing in characters that have never been a part of the franchise as well as returning faces from the first two original games. However, players have a different view of the story and mostly claim that it was not quite entertaining. But still Diablo III made it big because of its gameplay. If the developers spend less time on making a story, they would spend more time on actually adding more features to the game that help the players in the long term.
The basic idea of a video game is to deliver the gameplay and environments. The developers should just focus on creating a world with environments and atmosphere and then stick on making the game. Even if they don’t include a story or epic CGI sequences, the players will still love the game, hence proven by Diablo III, which suffers from a mediocre game but its excellent gameplay quality is still attracting millions of gamers across the world.