Reviewed by Jennifer – GEV.com
Namco’s long running Katamari series have finally made its way to the PlayStation Vita as a launch title. The original game was first released in 2004 on PS2. Ever since its release, Katamari has made a huge fan following for it over these years. The series introduced a game mechanic that no other ever dared enter; as a result it became quite popular. However, after several series on different platforms, the developers have not really changed the basic mechanics of the game. Touch My Katamari suffers from the very same reasons, however, I have got my hands on the game and this is what I experienced in the review.
Touch My Katamari doesn’t change the basic gameplay at all. If you haven’t played the series at all, here is a little recap of the mechanics. You start off as a small rolling ball collecting everything you find in your path until you become a huge ball. You have to gather as many things as possible in a small time frame, after you have absorbed enough objects the king of cosmos turn you into a star.
Over the years the series have introduced some mechanics. These mechanics prohibits you from collecting some stuff. For example, the calorie system stops you from collecting too many junk food and encourage you to collect salads instead. But these mechanics never really stop the player from collecting whatever comes in their path when they see the time limit. You will be collecting stuff like entire buildings and houses. Touch My Katamari does the same thing over and over again.
Thanks to the twin analog sticks of the PlayStation Vita, controlling your ball is as easy as a breeze. Unlike other portable editions of the game on the PSP and iPhone, where you had to stick to unusual controls, this edition feels much more accessible. This may be the only reason why I would recommend you getting the game. If you love Katamari, Touch My Katamari is a great addition to the portable scene and fans should definitely give it a go.